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"Giants, while not intelligent enough to equip weapons, can swing their arms like logs and their fists like rocks to wreak havoc among the enemy."
— Description

The Giant is a class in Tactics Ogre: The Knight of Lodis and Ogre Battle: The March of the Black Queen. A brutal and savage humanoid that distances itself from humanity, the giant can be a fearsome adversary in combat and are often driven to war by human beast tamers.

AppearancesEdit

Ogre Battle: The March of the Black QueenEdit

Giant2
The Giant has the appearance of a large humanoid with skin of huge beast over his head and back, carrying a massive club. The Giant works as a sturdy front row attacker, defending the back rows with its high hit points and three club swings. Like the Dragon, the Giant can be promoted to one of three different giants depending on its alignment and level. At level 8 with an alignment of 0-49 it can be promoted into a Fire Giant; at level 10 with an alignment 50-80 an Ice Giant, and finally, at level 15 with an alignment of 70+, the giant can be promoted into a Titan.

StatisticsEdit

Ogre Battle: The March of the Black QueenEdit

Gianticon Giant Shieldicon Resistances
Requirements Base Unit Physical 48
Size Large Fire 42
Leader No Cold 37
Recruit No Lightning 41
Movement Type Plains Black 40
Deployment Cost 140 Goth + (60 x level) White 40
Upokay Statistic Increases Per Level
Hit Points Strength Agility Intelligence
7-11 3-5 2-4 2-4
Swordicon Attacks
Row Description # of Attacks PSX Name SNES Name Element
Front Swings his club at the enemy 3 Club Club Physical
Back Swings his club at the enemy 2 Club Club Physical

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