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"An excellent front-line warrior, able to use healing magic. Nothing stops an enemy advance like a knight in their path. A capable defender and strong attacker."
— LUCT Class Description
Knight
Knight1
Sprite(s) KoL-KnightM KoL-KnightM1 KoL-KnightF KoL-KnightF1
Knight2
PLCKnightPortrait PLCKnightSprite
Folcurt2

LUCT-KnightM LUCT-KnightM LUCT-KnightF LUCT-KnightF

Gender Male (MOTBQ) (LUCT) (PLC)

Unisex (KOL) (LUCT PSP)

Race Human

Human, Skeleton (LUCT PSP)

Alignment Lawful (MOTBQ) (PLC)

Lawful Neutral (LUCT) (KOL)

Element Physical (MOTBQ) (PLC)

AirEarthFireWater (LUCT) (KOL)


The Knight is a generic playable class in Ogre Battle: The March of the Black Queen, Ogre Battle 64: Person of Lordly Caliber, Tactics Ogre: The Knight of Lodis, and both versions of Tactics Ogre: Let Us Cling Together.

Originating from aristocratic families, or rising from the ranks after impressive military feats, Knights can often be found at the front lines, leading squads of common men into battle. Some even learn how to invoke divine power.

Ogre Battle: The March of the Black Queen Edit

Recruitment Edit

Overview Edit

Statistics Edit

Knighticon Knight Shieldicon Resistances
Requirements Level 5, Cha. 50+, Ali. 50+ Physical 47
Size Small Fire 39
Leader Yes Cold 43
Recruit Fighter Lightning 37
Movement Type Plains Black 34
Deployment Cost 510 Goth + (90 x level) White 46
Upokay Statistic Increases Per Level
Hit Points Strength Agility Intelligence
5-9 3-5 2-4 1-3
Swordicon Attacks
Row Description # of Attacks PSX Name SNES Name Element
Front Slices an enemy 2 Sword Slice Physical
Back Slices an enemy 1 Sword Slice Physical


Tactics Ogre: Let Us Cling Together (SNES/PS) Edit

Recruitment Edit

Male human units with 45 STR, 44 VIT, 42 MEN, and Lawful or Neutral alignment can be classed as Knights.

These special Knight character can be recruited in the following locations and conditions:

Overview Edit

  • Favored Weapon: Swords.

The Knight is a generic, male-exclusive class. One of the first upgrades available to Soldiers, this class is tailored towards tanking damage and protecting frailer units.

A decent melee unit, and a good base for more advanced classes like the Dragoon and Swordmaster. This class does better with a sword and shield in hand. Besides the accuracy and damage bonus from favored weapons, shields can help them block physical attacks more easily, and also knock enemies from the cliffs and other elevations for greater damage. Due to their DEX growths, they can make use of 1H Bows and Crossbows as well. Just beware the weight penalty to turn speed (WT).

However, they pale when compared to other melee classes available at the same time: The Berserker has better movement, damage potential, and stat growths; the Ninja has much better mobility, greater utility and magic attacks; even the Beast Tamer can outperform the Knight once given a whip. Not helping matters is the Knight's lack of magic options.

In short, Knights do well as tanks due to equip options, but are overshadowed by any of the aforementioned classes in everything else, and become near-useless by the endgame. It's recommended to reclass units to Knight only on story battles that require tankier units, and turn to better classes otherwise.

Statistics Edit

Ogre Battle 64: Person of Lordly Caliber Edit

Recruitment Edit

Overview Edit

Statistics Edit

PLCKnighticon Knight
PLC Knight Requirements ALI 40-100,
STR 72,
VIT 67
Class Type Advanced (Male)
Size Small
Leadership Rank UnitLeader Badge Unit Leader
Carriable Items 2
Movement Type Plains2 Plains
PLCLevelup Statistic Growth Per Level
Hit Points Strength Vitality Intelligence Mentality Agility Dexterity
5 5 4 3 4 4 3
EquipmentIcon Equipment
Swords Full-Body Armor
BaldrSword Baldr Sword PlateArmor Plate Armor
Shields Helms
KiteShield Kite Shield Armet Armet
PLCattacks Attacks
Row Attack Name Description # of Attacks Element
Front Slash Slashes an enemy with his sword 2 Physical
Middle Slash Slashes an enemy with his sword 1 Physical
Back Slash Slashes an enemy with his sword 1 Physical



Tactics Ogre: The Knight of Lodis Edit

Recruitment Edit

Human units with the Knight's Certificate emblem, 51 STR, 53 AGI, and Lawful or Neutral alignment can be classed as Knights. Recruitable enemy Knights can also appear in the following locations:

  • Formido (Battle #04)
  • Arena (Path A, Battle #08)
  • Naja (Path A/B, Battle #13)
  • Sotavento (Path A/B, Battle #14)
  • Ostorea Throne Room (Path A/B, Battle #18)
  • Ostorea Crypt (Path A/B; Battle #19)

Ivanna Batraal, a special Knight character, can be recruited after the first battle at Vespa.

Overview Edit

  • Favored Weapon: Swords, Rapiers.
  • Favored Armor: Shields, Heavy Armor.

The Knight is a basic generic class. Of the initial set of class options available, Knights can be considered one of the best melee choices alongside the Valkyrie, sacrificing a bit of damage potential for the best survivability rate of any class at that point.

Knights excel at tanking and blocking damage, and are one of the few classes capable of using Virtue magic. Early on this makes them ideal frontliners, moreso than other fighters, as they not only can protect themselves but also support allies. Besides Heal and Cleanse, they can use Lightning Bow to attack enemies from afar. Knights can be made even hardier by giving them shields, and they're one of the best classes at using them.

Of particular note is their decent INT and MP growths, which in the early game can be helpful in unlocking basic mage classes like the Wizard, Witch or Cleric.

The one weakness of this class is their relatively poor mobility. While decent in plain terrain, they see their mobility greatly decreased on other types of terrain, water in particular. Not helping this is their low speed due to heavy equipment.

By the endgame they get access to a good variety of weapons, which include the rare Snapdragon and Oracion, which is also part of the Divine Armaments set, recommended for any Knight unit. However, giving Atropos to this class is discouraged (with the exception of Ivanna, depending on circumstances) due to the Knight's lesser damage potential in comparison to the Swordmaster and Dragoon classes.

Early on it's adviced to make any melee units incapable of classing to Valkyrie into Knights until the advanced classes are unlocked, and by the endgame it's good to have at least one Knight, since they're still useful then and the only class capable of surpassing them as protectors is the elusive Angel Knight.

Statistics Edit

Knight
KoL-KnightM KoL-KnightF Stats Growth
HP 6 ~ 8
KoL-KnightM1 KoL-KnightF1 MP 3 ~ 4
Emblem Knight's Certificate IconKnight's Certificate STR 5 ~ 7
Element KOL Wind Element IconWind KOL Earth Element IconEarth KOL Fire Element IconFire KOL Water Element IconWater INT 3 ~ 5
Move 6.x KOL Move Walking Icon KOL Move Wading Icon AGI 4 ~ 6
Requirements
51 STR, 53 AGI, Lawful / Neutral ALI
Skills & Magic Slots Magic Type
-- Magic Slot -- KOL Virtue Magic IconVirtue Magic [Heal, Cleanse, Lightning Bow]


Tactics Ogre: Let Us Cling Together (PSP) Edit

Recruitment Edit

Overview Edit

  • Weapon type: 1H Sword, Axe*. Hammer.
  • Armor type: Heavy armor.

The premier tank unit of the game, and the very best at what they do, which is absorbing damage. The Knight is very useful during Chapter 1 as a front-line attack and defender, but later chapters make defensive units kind of obsolete.

Since the focus of the Knight is defense, and since their 2 handed options are rather limited anyways, they funcion better with a sword and shield. This, combined with their natural slowness, results in typically the slowest unit in the whole game. Do not expect respectable damage from this class for long, made worse as this unit often finds that its turns better used doing something else, resulting in slower than normal weapon ranking.

The Phalanx skill (Reduce damage taken by 90%) sounds amazing on paper but you're almost always better off using a healing item on yourself. By using Phalanx you do almost guarantee the survival of the Knight, but do so by directing attention towards your other units, which is the opposite of what you want from a tank. Generally much more effective is their Rampart Aura, but most front line melee classes can inherit the first two ranks of this skill, which are the only ones you'll see for most of the game. Consequently it is easy to find yourself overlooking this class despite its unique advantages.

Ironically, they perform better by not equipping armor at all, since it draws the attention of enemy units. If you want to use the Knight as a meat shield, send them with sword and shield, no armor and Phalanx, and maybe have a Cleric stick nearby to heal the Knight.

Statistics Edit

Knight
LUCT-KnightM LUCT-KnightF Stats: Level 1 Level 50
STR +15 +117
VIT +17 +119
LUCT-KnightM LUCT-KnightF DEX +14 +116
Human, Skeleton AGIL +14 +116
Classmark Knight's Mark AVD +16 +123
Move 4 Agile, 2 Up, 3 Down INT +11 +113
RT 36 MIND +14 +121
Basic Attacks RES +19 +121
Melee MeleeATK Punch ATK 1 5
Ranged RangedATK Cast Stones DEF 5 9
Magic Class Skills
Divine Divine Magic [Instill, Heal, Hearten] Recruit [Lv.1]
Phalanx [Lv.5]
Rampart Shadow [Lv.12]
Sanctuary Shadow [Lv.16]
Guardian Force [Lv.20]


Skills & Abilities Edit

Notable KnightsEdit

Ogre Battle: The March of the Black Queen Edit

Ogre Battle 64: Person of Lordly Caliber Edit

  • Ariosh - Knight of the Southern Division.

Tactics Ogre: Let Us Cling Together Edit

Tactics Ogre: The Knight of Lodis Edit

External LinksEdit