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Knight
Knight1
Sprite(s) KoL-KnightM KoL-KnightM1 KoL-KnightF KoL-KnightF1
Knight2
PLCKnightPortrait PLCKnightSprite
LUCT-KnightM LUCT-KnightM LUCT-KnightF LUCT-KnightF
Race Human
Alignment Lawful Lawful
Element Divine Light
"Knight clad in full armor, who fights for pride and honor. His offensive and defensive capabilities are well-balanced."
— Description

The Knight is a class in Tactics Ogre: The Knight of Lodis, Ogre Battle: The March of the Black Queen, Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: Let Us Cling Together. While not found in the sheer numbers of the fighter class, knights from aristocratic families are typically found on the front lines, leading the common men into battle.

HistoryEdit

Ogre Battle: The March of the Black QueenEdit

Knight orders formed the bulk of the armies during the events of the Xenobian Rebellion. Knightly orders included the Devas and the Paladins of Hyland.

AppearancesEdit

Ogre Battle: The March of the Black QueenEdit

The Knight has the appearance of a man garbed in full plate armor and a flowing blue cape, wielding sword and shield. A solid warrior, the Knight makes a sturdy front row attacker. However, if the Knight is the leader of a unit early in the game, it might be prudent to put him in the back row to protect him from numerous attacks. At Level 15, with a Charisma of 60+, and an Alignment of 70+, the Knight can be promoted into the Paladin.

Overview Edit

Tactics Ogre: Let Us Cling Together (PSP) Edit

  • Weapon type: 1H Sword, Axe*. Hammer.
  • Armor type: Heavy armor.

The premier tank unit of the game, and the very best at what they do, which is absorbing damage. The Knight is very useful during Chapter 1 as a front-line attack and defender, but later chapters make defensive units kind of obsolete.

Since the focus of the Knight is defense, and since their 2 handed options are rather limited anyways, they funcion better with a sword and shield. This, combined with their natural slowness, results in typically the slowest unit in the whole game. Do not expect respectable damage from this class for long, made worse as this unit often finds that its turns better used doing something else, resulting in slower than normal weapon ranking.

The Phalanx skill (Reduce damage taken by 90%) sounds amazing on paper but you're almost always better off using a healing item on yourself. By using Phalanx you do almost guarantee the survival of the Knight, but do so by directing attention towards your other units, which is the opposite of what you want from a tank. Generally much more effective is their Rampart Aura, but most front line melee classes can inherit the first two ranks of this skill, which are the only ones you'll see for most of the game. Consequently it is easy to find yourself overlooking this class despite its unique advantages.

Ironically, they perform better by not equipping armor at all, since it draws the attention of enemy units. If you want to use the Knight as a meat shield, send them with sword and shield, no armor and Phalanx, and maybe have a Cleric stick nearby to heal the Knight.

Notable KnightsEdit

Ogre Battle: The March of the Black Queen Edit

Ogre Battle 64: Person of Lordly Caliber Edit

  • Ariosh - Knight of the Southern Division.

Tactics Ogre: Let Us Cling Together Edit

StatisticsEdit

Ogre Battle: The March of the Black QueenEdit

Knighticon Knight Shieldicon Resistances
Requirements Level 5, Cha. 50+, Ali. 50+ Physical 47
Size Small Fire 39
Leader Yes Cold 43
Recruit Fighter Lightning 37
Movement Type Plains Black 34
Deployment Cost 510 Goth + (90 x level) White 46
Upokay Statistic Increases Per Level
Hit Points Strength Agility Intelligence
5-9 3-5 2-4 1-3
Swordicon Attacks
Row Description # of Attacks PSX Name SNES Name Element
Front Slices an enemy 2 Sword Slice Physical
Back Slices an enemy 1 Sword Slice Physical


Ogre Battle 64: Person of Lordly Caliber Edit

PLCKnighticon Knight
PLC Knight Requirements ALI 40-100,
STR 72,
VIT 67
Class Type Advanced (Male)
Size Small
Leadership Rank UnitLeader Badge Unit Leader
Carriable Items 2
Movement Type Plains2 Plains
PLCLevelup Statistic Growth Per Level
Hit Points Strength Vitality Intelligence Mentality Agility Dexterity
5 5 4 3 4 4 3
EquipmentIcon Equipment
Swords Full-Body Armor
BaldrSword Baldr Sword PlateArmor Plate Armor
Shields Helms
KiteShield Kite Shield Armet Armet
PLCattacks Attacks
Row Attack Name Description # of Attacks Element
Front Slash Slashes an enemy with his sword 2 Physical
Middle Slash Slashes an enemy with his sword 1 Physical
Back Slash Slashes an enemy with his sword 1 Physical



Tactics Ogre: Let Us Cling Together (PSP)Edit

Knight
LUCT-KnightM LUCT-KnightF Stats: Level 1 Level 50
STR 15 117
VIT 17 119
LUCT-KnightM LUCT-KnightF DEX 14 116
Human, Skeleton AGIL 14 116
Classmark Knight's Mark AVD 16 123
Move 4 Agile, 2 Up, 3 Down INT 11 113
RT 36 MIND 14 121
Basic Attacks RES 19 121
Melee MeleeATK Punch ATK 1 5
Ranged RangedATK Cast Stones DEF 5 9
Magic Class Skills
Divine Divine Magic [Heal, Light Augments] Recruit [Level 1]
Phalanx [Level 5]
Rampart Shadow [Level 12]
Sanctuary Shadow [Level 16]
Guardian Force [Level 20]

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