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This page contains all the abilities in Ogre Battle 64: Person of Lordly Caliber.

Physical Physical AbilitiesEdit

Bite
Tears the flesh of the target with sharp fangs.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Black Dragon Front / Middle 2 / 1
Blue Dragon Front / Middle 2 / 1
Cerberus Front / Middle 3 / 2
Earth Dragon Front / Middle 2 / 1
Hellhound Front / Middle / Back 3 / 2 / 1
Platinum Dragon Front / Middle 2 / 1
Red Dragon Front / Middle 2 / 1
Wyrm Front / Middle / Back 2 / 2 / 1
Wyvern Front / Middle 2 / 2
Young Dragon Front / Middle / Back 2 / 1 / 1
Zombie Front / Middle / Back 2 / 1 / 1


Claw
Rips apart the target's flesh with its sharp claws.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Griffin Front / Middle 2 / 1
Opinincus Front / Middle 2 / 1
Sphinx Front 2
Werewolf Front / Middle / Back 3 / 2 / 1


Cleave
Cleaves the target in two with a polearm.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Black Knight Front / Middle 2 / 2
Blaze Knight Front / Middle 2 / 1
Freya Front / Middle 2 / 2
Rune Knight Front / Middle 2 / 2
Valkyrie Front / Middle 2 / 1


Crush
Crushes the target with a mighty swing.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Ogre Front / Middle / Back 3 / 2 / 1


Fatal Dance
A blinging-fast series of attacks that inflicts severe damage.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Grappler Back 2


Flip Over
Tosses and turns in the coffin.
Target Effect
None Nothing
Class Row # of Attacks
Vampire (Day) Back 1


Peck
Pecks the target with its pointed beak.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Cockatrice Front / Middle 2 / 1


Petrify
Breath of the Cockatrice that turns all within its area of effect into stone.
Target Effect
Multiple Enemies Damage
Petrify
Class Row # of Attacks
Cockatrice Back 2


Pierce
Pierces the target's body with a weapon.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Angel Knight Front 2
Cataphract Front / Middle / Back 2 / 2 / 2
Phalanx Front / Middle / Back 2 / 1 / 1
Seraph Front 2


Pull Strings
Attacks the enemy with a doll.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Doll Master Front / Middle / Back 2 / 1 / 1
Enchanter Front / Middle / Back 3 / 2 / 2


Pumpkin Shower
Magic spell that summons many rotten pumpkins upon the enemy, greatly reducing their HP.
Target Effect
Multiple Enemies Damage
Self HP 1/2
Class Row # of Attacks
Pumpkinhead Back 1


Pumpkin Smash
Upon impact, the magical pumpkin reduces the target's HP by half
Target Effect
Single Enemy HP 1/2
Class Row # of Attacks
Pumpkinhead Front / Middle 2 / 1


Rend
Attacks the target with a claw-like weapon.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Grappler Front / Middle 3 / 2
Ninja Front / Middle / Back 2 / 1 / 1
Ninja Master Front / Middle 3 / 2


Shoot
Shoots an arrow at a distant target.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Amazon Front / Middle / Back 1 / 1 / 2
Archer Front / Middle / Back 1 / 2 / 2
Diana Front / Middle / Back 1 / 2 / 3
Gorgon Middle / Back 1 / 2


Slash
Slashes the target with a sword.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Centurion Front / Middle / Back 2 / 1 / 1
Centurion (Europea) Front / Middle / Back 2 / 2 / 1
Dragoon Front / Middle / Back 3 / 2 / 2
Fencer Front / Middle / Back 2 / 1 / 1
Fighter Front / Middle / Back 2 / 1 / 1
General Front / Middle 3 / 2
Gladiator (Dio) Front / Middle / Back 2 / 2 / 2
Gladiator (Magnus) Front / Middle / Back 2 / 1 / 2
Goblin Front / Middle / Back 2 / 1 / 1
Knight Front / Middle / Back 2 / 1 / 1
Lord Front / Middle 3 / 2
Lycanthrope Front / Middle / Back 2 / 1 / 1
Paladin Front / Middle 3 / 2
Solidblade Front / Middle 3 / 2
Sword Master Front / Middle 3 / 2
Warrior Front / Middle 3 / 2


Smash
Smashes the enemy with its large fists.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Baldr Golem Front / Middle / Back 3 / 2 / 1
Golem Front / Middle / Back 3 / 2 / 1
Stone Golem Front / Middle / Back 3 / 2 / 1


Sonic Blade
The sword strikes so swiftly that it creates a shock wave that damages the opponent from afar.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Debonair) Back 2


Sonic Blast
Mystical power of the sword is shaped into a bolt of force, then fired at the enemy.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Magnus) Back 2


Sonic Boom
Shock wave so violet it damages both attacker and target.
Target Effect
Single Enemy Damage
Recoil
Class Row # of Attacks
Sword Master Back 2


Strike
Bludgeons target with the equipped weapon.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Berserker Front/ Middle / Back 2 / 1 / 1
Hawkman Front/ Middle / Back 2 / 1 / 1
Raven Front/ Middle 2 / 1
Saturos Front/ Middle 2 / 2
Skeleton Front/ Middle / Back 2 / 1 / 1
Vultan Front/ Middle 2 / 1


Take a Peek
Takes a look outside to see what's going on.
Target Effect
None Nothing
Class Row # of Attacks
Vampire (Day) Front / Middle 1 / 1


Throw a Kiss (Faerie)
Sweet kiss that temporarily enhances the target's performance.
Target Effect
Single Ally Heal
Power Up
Class Row # of Attacks
Faerie Front / Middle 1 / 1


Throw a Kiss (Gremlin)
Sickly kiss that temporarily hinders the target's performance.
Target Effect
Single Enemy Damage
Power Down
Class Row # of Attacks
Gremlin Front / Middle 1 / 1


Thrust
Thrusts weapon at the target
Target Effect
Single Enemy Damage
Class Row # of Attacks
Dragon Master Front/ Middle / Back 2 / 2 / 2
Dragon Tamer Front/ Middle / Back 2 / 1 / 1
Soldier Front/ Middle / Back 1 / 1 / 1


Air Wind AbilitiesEdit

Lightning
Offensive spell of wind that damages the target with an electrical discharge.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Archmage Front / Middle 1 / 2
Black Knight Back 2
Blaze Knight Back 2
Gladiator (Magnus) Back 2
Lord Back 2
Princess Front / Middle 1 / 2
Saturos Back 2
Siren Front / Middle 1 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Valkyrie Back 2
Warlock Middle 2
Warrior Back 2
Wizard Front / Middle / Back 1 / 1 / 2


Lightning Breath
Dragon's breath that damages all within its area of effect with electricity.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Quetzalcoatl Front / Middle 2 / 2
Thunder Dragon Back 1


Radiant Gale
Electrified cyclone that slashes the entire enemy unit and paralyzes them.
Target Effect
All Enemies Damage
Paralyze
Class Row # of Attacks
Quetzalcoatl Back 2


Shock Bolt
Supportive spell of wind that paralyzes the target with a weak jolt of electricity.
Target Effect
Single Enemy Paralyze
Class Row # of Attacks
Warlock Front 1
Witch Front / Middle / Back 1 / 1 / 2


Thunder Arrow
A ball of electricity that is fired at the target.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Raven Back 2


Thunder Flare
Offensive spell of wind that calls down bolts of lightning upon the area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Archmage Back 2
Freya Back 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Back 2
Rune Knight Back 2
Siren Back 2
Vanguard Back 2
Warlock Back 2


Wind Blast
Mystical power of the sword is shaped into a bolt of force, then fired at the enemy.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Magnus) Back 2


Wind Shot
Strong blast of wind that damages the target with its impact.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Griffin Back 2
Vultan Back 2


Wind Storm
Turbulent air current that creates a powerful shock wave and damages the entire enemy unit.
Target Effect
All Enemies Damage
Class Row # of Attacks
Opinincus Back 2


Fire Flame AbilitiesEdit

Crimson Note
Intense fire that incinerates the entire enemy unit and temporarily hinders their performance.
Target Effect
All Enemies Damage
Power Down
Class Row # of Attacks
Flarebrass Back 2


Fireball
Offensive spell of flame that incinerates the target with a bolt of fire.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Archmage Front / Middle 1 / 2
Black Knight Back 2
Gladiator (Magnus) Back 2
Lord Back 2
Princess Front / Middle 1 / 2
Saturos Back 2
Siren Front / Middle 1 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Warlock Middle 2
Warrior Back 2
Wizard Front / Middle / Back 1 / 1 / 2


Fire Blast
Mystical power of the sword is shaped into a bolt of force, then fired at the enemy.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Magnus) Back 2


Fire Breath
Dragon's breath that incinerates all within its area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Flarebrass Front / Middle 2 / 2
Red Dragon Back 1
Wyvern Back 2


Fire Storm
Offensive spell of flame that creates a pillar of fire and burns all within the area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Archmage Back 2
Freya Back 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Back 2
Rune Knight Back 2
Siren Back 2
Vanguard Back 2
Warlock Back 2


Ray of Paralysis
Supportive spell of flame that stuns its target with flashes of light and deafening explosions.
Target Effect
Single Enemy Paralyze
Class Row # of Attacks
Warlock Front 1
Witch Front / Middle / Back 1 / 1 / 2

   

Earth Earth AbilitiesEdit

Acid Breath
Dragon's breath that damages all within its area of effect with poison.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Ahzi Dahaka Front / Middle 2 / 2
Earth Dragon Back 1


Acid Vapor
Offensive spell of earth that engulfs its target with an acid steam.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Archmage Front / Middle 1 / 2
Black Knight Back 2
Gladiator (Magnus) Back 2
Lord Back 2
Princess Front / Middle 1 / 2
Saturos Back 2
Siren Front / Middle 1 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Warlock Middle 2
Warrior Back 2
Wizard Front / Middle / Back 1 / 1 / 2


Crag Press
Offensive spell of earth that drops an enormous boulder and crushes all within the area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Archmage Back 2
Freya Back 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Back 2
Rune Knight Back 2
Siren Back 2
Vanguard Back 2
Warlock Back 2


Earth Blast
Mystical power of the sword is shaped into a bolt of force, then fired at the enemy.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Magnus) Back 2


Earthquake
A localized, large-scale earthquake that temporarily hinders the entire unit's performance.
Target Effect
All Enemies
(Does not affect Flying characters)
Damage
Power Down
Class Row # of Attacks
Ahzi Dahaka Back 2


Poison Cloud
Supportive spell of earth that poisons the enemy with highly toxic gas.
Target Effect
Single Enemy Poison
Class Row # of Attacks
Warlock Front 1
Witch Front / Middle / Back 1 / 1 / 2

   

Water Water AbilitiesEdit

Aqua Blast
Mystical power of the sword is shaped into a bolt of force, then fired at the enemy.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Magnus) Back 2


Breath of Cold
Dragon's breath that freezes all within its area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Hydra Front / Middle 2 / 2
Blue Dragon Back 1
Wyvern Back 2


Clear Disaster
Frigid hoarfrost that inflicts hypothermia on the entire enemy unit and puts them to sleep
Target Effect
All Enemies Damage
Sleep
Class Row # of Attacks
Hydra Back 2


Ice Blast
Offensive spell of water that shoots a large icicle at the opponent.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Archmage Front / Middle 1 / 2
Black Knight Back 2
Gladiator (Magnus) Back 2
Lord Back 2
Princess Front / Middle 1 / 2
Saturos Back 2
Siren Front / Middle 1 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Warlock Middle 2
Warrior Back 2
Wizard Front / Middle / Back 1 / 1 / 2


Ice Field
Offensive spell of water that forms a blizzard concentrated in the area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Archmage Back 2
Freya Back 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Back 2
Rune Knight Back 2
Siren Back 2
Vanguard Back 2
Warlock Back 2


Slumber Mist
Supportive spell of water that lulls its target to sleep with extreme cold.
Target Effect
Single Enemy Sleep
Class Row # of Attacks
Warlock Front 1
Witch Front / Middle / Back 1 / 1 / 2

   

Divine Virtue AbilitiesEdit

Banish
Holy ring of light with the power of disintegrating undead.
Target Effect
Single Enemy Damage
Destroy Undead
Class Row # of Attacks
Angel Knight Middle / Back 1 / 2
Seraph Middle 2


Divine Ray
Bolt of holy lightning with the power to disintegrate an entire unit of undead creatures
Target Effect
All Enemies Damage
Destroy Undead
Class Row # of Attacks
Bahamut Back 2


Healing
Restorative spell of virtue that heals a character through prayer.
Target Effect
Single Ally Healing
Class Row # of Attacks
Black Knight Back 2
Cleric Front / Middle / Back 1 / 1 / 2
Gladiator (Magnus) Back 2
Lord Back 2
Paladin Back 2
Saturos Back 2
Warrior Back 2


Healing Plus
Restorative spell of virtue that heals multiple characters through prayer.
Target Effect
Multiple Allies Healing
Class Row # of Attacks
Freya Back 2
Priest Front / Middle / Back 1 / 1 / 2
Rune Knight Back 2
Vanguard Back 2


Holy Blast
Mystical power of the sword is shaped into a bolt of force, then fired at the enemy.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Magnus) Back 2


Jihad
Discharge of overwhelming holy power, capable of disintegrating an entire unit of undead creatures.
Target Effect
All Enemies Damage
Destroy Undead
Class Row # of Attacks
Seraph Back 2


Magic Missile
A ball of pure light with the power of disintegrating undead.
Target Effect
Single Enemy Damage
Destroy Undead
Class Row # of Attacks
Faerie Back 2


Sacred Breath
Dragon's breath with the power of disintegrating the undead
Target Effect
Multiple Enemies Damage
Destroy Undead
Class Row # of Attacks
Bahamut Front / Middle 2 / 2
Platinum Dragon Back 1


Dark Bane AbilitiesEdit

Abyss
By sucking a portion of the soul into the netherworld, the target is put to sleep.
Target Effect
Single Enemy Damage
Sleep
Class Row # of Attacks
Gremlin Back 2


Dark Blast
Mystical power of the sword is shaped into a bolt of force, then fired at the enemy.
Target Effect
Single Enemy Damage
Class Row # of Attacks
General (Magnus) Back 2


Dark Quest
Offensive spell of bane that sends a multitude of evil spirits against those in the area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Archmage Back 2
Freya Back 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Back 2
Rune Knight Back 2
Siren Back 2
Vanguard Back 2
Warlock Back 2


Evil Dead
Horde of evil spirits that feed upon the life essence of the entire enemy unit and puts them to sleep.
Target Effect
All Enemies Damage
Sleep
Class Row # of Attacks
Tiamat Back 2


Gaze of Terror
Anyone who meets its cursed gaze is turned into stone. If somehow its gaze could be blocked...
Target Effect
All Enemies
(Does not affect characters with shields)
Damage
Petrify
Class Row # of Attacks
Gorgon Front 1


Life Drain
With the power of bane, the attacker absorbs the target's life essence into his own.
Target Effect
Single Enemy Drain HP
Class Row # of Attacks
Vampire (Night) Front / Middle / Back 2 / 2 / 2


Mesmerize
Peculiar gaze that inflicts pain and puts multiple targets to sleep.
Target Effect
Multiple Enemies Damage
Sleep
Class Row # of Attacks
Cerberus Back 2


Nightmare
Supportive spell of bane that puts its target into a nightmarish slumber.
Target Effect
Single Enemy Sleep
Class Row # of Attacks
Ghost Front / Middle / Back 1 / 1 / 2
Warlock Front 1
Witch Front / Middle / Back 1 / 1 / 2


Rotten Breath
Dragon's breath that putrefies all within its area of effect.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Black Dragon Back 2
Tiamat Front / Middle 2 / 2


Word of Pain
Offensive spell of bane that fills its target's mind with screams of agony, inflicting great pain.
Target Effect
Single Enemy Damage
Class Row # of Attacks
Archmage Front / Middle 1 / 2
Black Knight Back 2
Gladiator (Magnus) Back 2
Lord Back 2
Princess Front / Middle 1 / 2
Saturos Back 2
Siren Front / Middle 1 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Warlock Middle 2
Warrior Back 2
Wizard Front / Middle / Back 1 / 1 / 2


Other AbilitiesEdit

Annihilation
Ancient Drakonite spell that sends a rain of inferno and incinerates the entire enemy unit.
Target Effect
All Enemies Damage
Class Row # of Attacks
Archmage Front / Middle / Back 1 / 2 / 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Front / Middle / Back 1 / 2 / 2
Wizard Front/ Middle / Back 1 / 1 / 2
Warlock Front / Middle / Back 1 / 2 / 2


Evocation
The inherent ability to select and cast the spell that is most effective against the enemy.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Sphinx Middle / Back 1 / 2


Meteor Strike
Ancient Drakonite spell that calls forth a meteor shower of doom above the entire enemy unit.
Target Effect
All Enemies Damage
Class Row # of Attacks
Archmage Front / Middle / Back 1 / 2 / 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Front / Middle / Back 1 / 2 / 2
Siren Front / Middle / Back 1 / 2 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Warlock Front / Middle / Back 1 / 2 / 2
Witch Front / Middle / Back 1 / 1 / 2
Wizard Front/ Middle / Back 1 / 1 / 2


Ninja Art
Ninja Master's ninjutsu technique. He casts the spell that is most effective against the enemy.
Target Effect
Multiple Enemies Damage
Class Row # of Attacks
Ninja Master Back 2


Tempest
Ancient Drakonite spell that summons a violent thunderstorm over the entire enemy unit.
Target Effect
All Enemies Damage
Class Row # of Attacks
Archmage Front / Middle / Back 1 / 2 / 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Front / Middle / Back 1 / 2 / 2
Siren Front / Middle / Back 1 / 2 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Warlock Front / Middle / Back 1 / 2 / 2
Witch Front / Middle / Back 1 / 1 / 2
Wizard Front/ Middle / Back 1 / 1 / 2


White Mute
Ancient Drakonite spell that drops the temperature of the air around the enemy unit to absolute zero.
Target Effect
All Enemies Damage
Class Row # of Attacks
Archmage Front / Middle / Back 1 / 2 / 2
Lich Front / Middle / Back 2 / 2 / 3
Princess Front / Middle / Back 1 / 2 / 2
Siren Front / Middle / Back 1 / 2 / 2
Sorceress Front / Middle / Back 1 / 1 / 2
Warlock Front / Middle / Back 1 / 2 / 2
Witch Front / Middle / Back 1 / 1 / 2
Wizard Front/ Middle / Back 1 / 1 / 2


Combination MagicEdit

Elemental MagicEdit

If two or three characters in the same row attempt to cast an Elemental Magic spell (i.e. Lightning, Fireball, Acid Vapor, Ice Blast, Healing, or Word of Pain), they may combine their attacks into a more powerful spell.

Two characters using spells of the same element can combine attacks into a more powerful version of that spell, with a larger area of effect.

  • Example: A Sorceress and a Wizard combine their Fireball spell to damage all enemies in a 4-Square area.
  • Example: Two Clerics combine their Healing spell to restore health to all allies in a 4-Square area.

Two characters using spells of different elements can combine spells (if the elements are compatible) into powerful spell, with a larger area of effect.


Air & Fire = Plasma Ball

Fire & Earth = Lava Shot

Earth & Water = Clay Assault (Poison)

Water & Air = Ionosphere

Air & Dark = Infest (Sleep)

Fire & Dark = Dark Blaze


Elemental Magic PlusEdit

If two or three characters in the same row attempt to cast an Elemental Magic Plus spell (i.e. Thunderflare, Fire Storm, Crag Press, Ice Field, Healing Plus, or Dark Quest), they may combine their attacks into a more powerful spell.

Two characters using spells of the same element can combine attacks into a more powerful version of that spell, with an area of effect that covers all 9 squares.

  • Example: Two Priests combine their Healing Plus spell to restore health to all allied characters in the unit.

Two characters using spells of different elements can combine spells (if the elements are compatible) into powerful spell that damages all enemies. This rule also applies to characters using Ninja Art or Evocation.

  • Example: A Ninja Master uses Ninja Art to cast Dark Quest, which combines attacks with a Siren using Fire Storm. They will use the combination spell Dark Flame, which will hit all enemy units.

A character casting an Elemental Magic spell may still combine attacks with a character using Elemental Magic Plus, but the attack will have the normal area of effect.

  • Example: A Sorceress using Lightning combines attacks with an Archmage using Ice Field. They will use the combination spell Atmosphere, which will hit a group of enemies in a 4-Square area.


Air & Fire = Plasma Storm (Paralyze)

Fire & Earth = Lava Flow (Paralyze)

Earth & Water = Blue Spiral (Poison)

Water & Air = Atmosphere (Sleep)

Air & Dark = Inferno (Sleep)

Fire & Dark = Dark Flame (Power Down)


Effect MagicEdit

Two or three characters in the same row attempt to cast an Effect Magic spell (i.e. Shock Bolt, Ray of Paralysis, Poison Cloud, Slumber Mist, or Nightmare), they may combine their attacks into a spell more powerful spell that affects a 4-Square area. Two characters using spells of different elements can combine spells if the elements are compatible.


Air & Fire = Bind Flare (Paralyze)

Fire & Earth = Poison Plant (Paralyze)

Earth & Water = Poison Lime (Poison)

Water & Air = Deep Sleep (Sleep)

Air & Dark = Black Breeze (Sleep)

Fire & Dark = Doom (Poison)

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