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"Warrior maiden of the gods. She attacks gracefully with her spear, and wields the power of wind."
— Description
Valkyrie
Rune Fencer
Rune Fencer Artwork
Sprite(s) KoL-ValkyriePortrait KoL-Valkyrie
Valkyrie2
PLCValkyriePortrait PLCValkyrieSprite
RuneFencer LUCT-RuneFencer LUCT-Valkyrie LUCT-Valkyrie
Gender Female

Unisex LUCT PSP

Race Human

Human, Winged, Orc LUCT PSP

Alignment Lawful Neutral
Element Air MOTBQ POL

AirEarthFireWater LUCT KOL


The Valkyrie is a playable female-only class in Tactics Ogre: The Knight of Lodis, Ogre Battle: The March of the Black Queen, Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: Let Us Cling Together (SNES/PS), and playable unisex class in Tactics Ogre: Let Us Cling Together (PSP). The male version of the Valkyrie is called the Rune Fencer.

Wielders of the power of lightning, the fighting women known as Valkyries are also skilled in using the spear, their favored weapon.

AppearancesEdit

Ogre Battle: The March of the Black QueenEdit

The Valkyrie has the appearance of a blond woman garbed in silver armor, blue cape, and a winged helmet, wielding a large spear. A versatile unit, the Valkyrie can be used in either row effectively, although in the back row, this class can target specific enemies with its lightning attack.

Recruitment Edit

Tactics Ogre: The Knight of Lodis Edit

Female human units with the Lancer emblem, 48 STR, 41 INT, and Lawful or Neutral alignments can be classed as Valkyries. Recruitable enemy Valkyries can also appear in the following locations:

Overview Edit

Tactics Ogre: The Knight of Lodis Edit

  • Favored Weapon: Spears.
  • Favored Armor: Light Armor.

The Valkyrie is an female-only class. Unlike most playable classes, they're capable at both physical and magic combat, and not restricted to only projectiles either.

Their highlights, and greatest strengths, is their Snow-Walking and Semi-Aquatic movement types, which are exceptionally rare and very useful in mountain and snowy terrains, such as those of Chapter 3 (Winter). Moreover, the Valkyrie's passive grants a +1 Mental Gauge bonus to nearby male allies within three spaces, one of the only classes able to influence Mental Gauges in any way (the others being the Beast Tamer, Dragon Tamer, Lich and Angel Knight, to their specific unit types).

Valkyries are one of the two classes specialized in Spears, which gives them three excellent weapon options by the late-game: the Zephyr, Longicolnis and Brionac (while weaker, has a chance of Instant Death on hit). This also makes them a prime candidate for Clotho, along with the Dragoon and Hawkman.

The Valkyrie is available as early as midways through Chapter 1, and despite there being better damage classes later, none score the same balance of attack and support or the same mobility of the Valkyrie save the Ninja, who is statistically weaker.

With the above in mind, it's advised to have at least one or two Valkyries in the team, especially if the player's party lacks in units with good mobility. This is also one of the recommended classes for Eleanor Olato.

Tactics Ogre: Let Us Cling Together (PSP) Edit

  • Weapon: 1H Sword, Spear, Iron Fan, Caldia Fan, Bow (1H only), Crossbow (1H only), Thrown*.
  • Shields: Nearly all.
  • Body armor: Heavy armor.
  • Other armor: Good access. No mage gear.

Veteran players from the SNES/PS version will probably jump at the opportunity to use this class early, and quickly become dissapointed at this new incarnation.

While not the powerhouse it used to be, if given Divine Magic this class can be rather versatile during early game, healing and speeding up allies while being much hardier than the average Cleric. Still, their attack power is rather lacking as either a mage or a warrior, and for most of the game they will be overshadowed by specialized combatants such as the Warlock and Ninja.

Later in the game though, they get access to multi-hit summons and actions skills that redeem them as magic attackers. This class has access to most elemental magic minus Apocrypha, and is one of the very few classes capable of using Summons and Instill [element], though they are also barred from using indirect, ailment and buffing spells unless they use Divine Magic.

Their best skill, by far, is Conserve MP, which allows them to cast any spell for no MP cost; this means they will have a much easier time casting advanced magic like Summons tier II, Heal IV and Ease than any other class, and it compliments nicely with their hybrid melee role which lets them gain TP faster than most casters. Other skills they can learn are HP Infusion (converts TP into HP), MP Infusion (converts TP into MP) and Barricade (Raises a small obstacle), but these are not as noteworthy or useful as Conserve MP.

Their equipment options are a detriment to their magic potential, since this class cannot equip robes or mage gear, but there's still the option of a few magic-increasing armors and elemental equipment.

As for element, as mentioned they serve better using Divine Magic early, but later they can use any other element with much more ease; Divine Magic can still be considered superior due to this class's access to Divine supporting spells, unlike with other elements. The only element completely discouraged for this class is Dark Magic, since they cannot use any of the advanced spells, the only thing they gain from this element is a lack of effectiveness against Umbra and Undeads, so if you want a Dark Magic user better stick with the Warlock, Necromancer or Lich.

It's recommended to wait until late-game to train this class into an attacker role, since their best spells have to be obtained from the Ruins of San Bronsa, a bonus dungeon accesible only during CODA. During early-game this class is better deployed as a support unit, as the Knight better fills the role of front-liner healer at that time.

Classmarks are available from any shop since Chapter 1.

*Asterisk signifies it must be taught from another class.

Suggested endgame skillset: Weapon skill, Divine Magic, Augment Light, Anatomy, Swiftfoot I, Spellcfraft IV, Constitution III, HP Infusion or Barricade, Conserve MP, [free slot].

Notable ValkyriesEdit

StatisticsEdit

Ogre Battle: The March of the Black QueenEdit

Museicon Valkyrie Shieldicon Resistances
Requirements Level 5, Cha. 50+, Ali. 35+ Physical 42
Size Small Fire 34
Leader Yes Cold 44
Recruit Amazon Lightning 52
Movement Type Forest Black 32
Deployment Cost 540 Goth + (80 x level) White 48
Upokay Statistic Increases Per Level
Hit Points Strength Agility Intelligence
4-8 2-4 3-5 3-5
Swordicon Attacks
Row Description # of Attacks PSX Name SNES Name Element
Front Slices and enemy with her spear 2 Slice Chop Physical
Back Calls forth a lightning bolt down on an enemy 2 Lightning Bolt Lightning


Ogre Battle 64: Person of Lordly CaliberEdit

PLCValkyrieicon Valkyrie
Valkyrie Requirements ALI 40-100
STR 72
VIT 57
INT 62
Class Type Advanced (Female)
Size Small
Leadership Rank UnitLeader Badge Unit Leader
Carriable Items 2
Movement Type Snowplains2 Snow
PLCLevelup Statistic Growth Per Level
Hit Points Strength Vitality Intelligence Mentality Agility Dexterity
4 4 4 4 4 4 4
EquipmentIcon Equipment
Spears Armor
Spear Spear Breastplate Breastplate
Small Shields Headgear
RoundShield Round Shield PlumedHeadband Plumed Headband
PLCattacks Attacks
Row Attack Name Description # of Attacks Element
Front Cleave Cleaves an enemy with her spear 2 Physical
Middle Cleave Cleaves an enemy with her spear 1 Physical
Back Lightning Casts a bolt of lightning to strike an enemy 2 Air



Tactics Ogre: The Knight of Lodis Edit

Valkyrie
KoL-ValkyriePortrait Stats Growth
HP 5 ~ 7
KoL-Valkyrie MP {{{growthMP}}}
Emblem Lancer IconLancer STR 4 ~ 6
Element KOL Wind Element IconWind KOL Earth Element IconEarth KOL Fire Element IconFire KOL Water Element IconWater INT 4 ~ 6
Move 7.x KOL Move Snow Walking Icon KOL Move Semi Aquatic Icon AGI 4 ~ 6
Requirements
48 STR, 41 INT, Lawful / Neutral ALI
Skills & Magic Slots Magic Type
-- Magic Slot --

-- Magic Slot --

KOL Wind Magic IconWind Magic [Missile, Area-Effect]

KOL Earth Magic IconEarth Magic [Missile, Area-Effect]
KOL Fire Magic IconFire Magic [Missile, Area-Effect]
KOL Water Magic IconWater Magic [Missile, Area-Effect]


Tactics Ogre: Let Us Cling Together (PSP)Edit

Rune Fencer/Valkyrie
RuneFencer LUCT-Valkyrie Stats: Level 1 Level 50
STR 13 115
VIT 14 121
LUCT-RuneFencer LUCT-Valkyrie DEX 17 115
Human, Winged, Orc AGIL 15 117
Classmark Mage-Knight's Mark AVD 17 119
Move 4 Agile, 2 Up, 3 Down Move Swim INT 12 119
RT 26 MIND 13 115
Basic Attacks RES 19 126
Melee MeleeATK Punch ATK 2 6
Ranged RangedATK Cast Stones DEF 4 8
Magic Class Skills
Air Air Magic [Missile, Summons, Instill]
Earth Earth Magic[Missile, Summons, Instill]
Lightning Lightning Magic [Missile, Summons, Instill]
Water Water Magic [Missile, Summons, Instill]
Fire Fire Magic [Missile, Summons, Instill]
Ice Ice Magic [Missile, Summons, Instill]
Divine Divine Magic [Missile, Summons, Instill, Heal, Dispel, Ease, Boon of Swiftness, Silent Light]
Dark Dark Magic [Missile, Summons, Instill]
Recruit [Lv.1]
HP Infusion [Lv.8]
Barricade [Lv.10]
Conserve MP [Lv.16]
MP Infusion [Lv.24]


See Also Edit

External Links Edit

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