- "This class specializes in casting supportive spells. The wide-brimmed hat is her trademark."
- — Description
The Witch is a playable generic female class in Ogre Battle: The March of the Black Queen, Tactics Ogre: Let Us Cling Together (SNES/PS), Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: The Knight of Lodis. Charming and seductive, the Witch uses her spells to befuddle, paralyze and otherwise immobilize her enemies.
For the female class know as Witch in Tactics Ogre: Let Us Cling Together (PSP), see Warlock.
AppearancesEditPumpkinheads, if the player possesses the Glass Pumpkin item.
|Requirements||Level 5, Cha. 50+, Ali. 0-65||Physical||25|
|Recruit||Hellhound, Pumpkinhead (with Glass Pumpkin item)||Lightning||31|
|Deployment Cost||440 Goth + (70 x level)||White||50|
|Statistic Increases Per Level|
|Row||Description||# of Attacks||PSX Name||SNES Name||Element|
|Front||Smacks the enemy with a rod||2||Crystal Rod||Slap||Physical|
|Back||A thick cloud paralyzes all enemies||2||Stun Cloud||Stun||Physical|
Tactics Ogre: Let Us Cling Together (SNES/PS) Edit
|Class Type||Advanced (Female)|
|Leadership Rank||Unit Leader|
|Statistic Growth Per Level|
|Scipplay Staff||Witch's Dress|
- Urodela (Path A/B, Battle #06)
- Naja (Path A/B, Battle #13)
- Sotavento (Path A/B, Battle #14)
- Ostorea South (Path A/B, Battle #17)
- Ostorea Throne Room (Path A/B, Battle #18)
- Charadrius (Path B, Battle #21)
- Belleza (Path A/B, Battle against Elrik)
- Ardea, Haena (Random battle)
- Favored Weapon: Staves/Wands.
- Favored Armor: Robes.
The Witch is a basic female-only class. Unlike the Wizard, which is made available at the same time, the Witch is an exclusively supportive unit, meant to debilitate enemies and empower allies instead of inflicting damage directly; their INT stat translates instead into their effectiveness at inflicting ailments on enemies. Has something of a male counterpart in the Warlock.
This class has access to all elemental support spells, plus Fluid Magic. While support spells have varying degrees of utility, two spells that can be devastating on the hands of a Witch are Ray of Paralysis and Petrifying Cloud, which get a greater chance of hitting if cast by a Witch with a matching element. Even if there are no enemies nearby or allies in need of buffs or status curing, Fluid Magic can be used to transfer excess MP onto allies, guaranteeing the Witch won't have idle turns.
Their highlight is the unique skill Fascination (Bane, 15 MP, RNG 7, AOE 1-5), which can inflict 'Charm' status on a target and 1 surrounding tile, capping at 50% chance. While it only has half a chance of hitting, 'Charm' is a devastating ailment that can destroy enemy formations in a few turns, making the gamble more worthwhile. It may be overshadowed if the player recruits Deneb, since her version of this skill caps at 99% instead.
This class can do well in any party, but the presence of classes like Warlock and Swordmaster in end-game parties means that they will lose most of their usefulness later. Still, for any intended Siren units, this class can be a better starting point than a Cleric or Wizard.
|HP||4 ~ 6|
|MP||5 ~ 7|
|Emblem||Vixen's Whisper||STR||3 ~ 4|
|Element||Wind Earth Fire Water||INT||3 ~ 5|
|Move||5.x||AGI||5 ~ 7|
|38 MP, 35 INT, Neutral / Chaotic ALI|
|Skills & Magic Slots||Magic Type|
|-- Magic Slot --||Wind Magic [Support]|