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"This class specializes in casting supportive spells. The wide-brimmed hat is her trademark."
— Description
Witch
Witch1
Sprite(s) KOL Witch Portrait KOL Witch Sprite
Witch2
PLCWitchPortrait PLCWitchSprite

LuCT SNES Witch Sprite

Gender Female
Race Human
Alignment Neutral Chaotic
Element Fire Water Air Earth

The Witch is a playable generic female class in Ogre Battle: The March of the Black Queen, Tactics Ogre: Let Us Cling Together (SNES/PS), Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: The Knight of Lodis. Charming and seductive, the Witch uses her spells to befuddle, paralyze and otherwise immobilize her enemies.

For the female class know as Witch in Tactics Ogre: Let Us Cling Together (PSP), see Warlock.

AppearancesEdit

Ogre Battle: The March of the Black QueenEdit

Witch2
The Witch has the appearance of a blonde woman in a tight black dress, wearing a wide-brimmed hat, wielding a rod. This class relies on stunning its opponents in the back row, preventing them from using their abilities. This back row ability is much better than two weak attacks in the front row. The Witch can also recruit Pumpkinheads, if the player possesses the Glass Pumpkin item.

Ogre Battle: The March of the Black QueenEdit

Recruitment Edit

Overview Edit

Statistics Edit

Witchicon Witch Shieldicon Resistances
Requirements Level 5, Cha. 50+, Ali. 0-65 Physical 25
Size Small Fire 30
Leader Yes Cold 28
Recruit Hellhound, Pumpkinhead (with Glass Pumpkin item) Lightning 31
Movement Type Plains Black 48
Deployment Cost 440 Goth + (70 x level) White 50
Upokay Statistic Increases Per Level
Hit Points Strength Agility Intelligence
3-7 1-3 2-4 4-6
Swordicon Attacks
Row Description # of Attacks PSX Name SNES Name Element
Front Smacks the enemy with a rod 2 Crystal Rod Slap Physical
Back A thick cloud paralyzes all enemies 2 Stun Cloud Stun Physical


Tactics Ogre: Let Us Cling Together (SNES/PS) Edit

Recruitment Edit

Overview Edit

Statistics Edit

Ogre Battle 64: Person of Lordly Caliber Edit

Recruitment Edit

Overview Edit

Statistics Edit

Witch
PLC Witch Requirements ALI 0-60
INT 65
MEN 68
DEX 72
Class Type Advanced (Female)
Size Small
Leadership Rank UnitLeader Badge Unit Leader
Carriable Items 1
Movement Type Plains2 Plains
PLCLevelup Statistic Growth Per Level
Hit Points Strength Vitality Intelligence Mentality Agility Dexterity
4 3 3 6 5 4 4
EquipmentIcon Equipment
Staves Garments
ScipplayStaff Scipplay Staff WitchsDress Witch's Dress
Spellbooks Headgear
Spellbook Spellbook PointyHat Pointy Hat
PLCattacks Attacks
Row Attack Name Description # of Attacks Element
Front Effect Magic Casts a status effect spell of her inherent element 1 Varies
Middle Effect Magic Casts a status effect spell of her inherent element 1 Varies
Back Effect Magic Casts a status effect spell of her inherent element 2 Varies



Tactics Ogre: The Knight of Lodis Edit

Recruitment Edit

Female human units with the Vixen's Whisper emblem, 38 MP, 35 INT, and Neutral or Chaotic alignments can be classed as Witches. Recruitable enemy Witches can also appear in the following locations:

Overview Edit

  • Favored Weapon: Staves/Wands.
  • Favored Armor: Robes.

The Witch is a basic female-only class. Unlike the Wizard, which is made available at the same time, the Witch is an exclusively supportive unit, meant to debilitate enemies and empower allies instead of inflicting damage directly; their INT stat translates instead into their effectiveness at inflicting ailments on enemies. Has something of a male counterpart in the Warlock.

This class has access to all elemental support spells, plus Fluid Magic. While support spells have varying degrees of utility, two spells that can be devastating on the hands of a Witch are Ray of Paralysis and Petrifying Cloud, which get a greater chance of hitting if cast by a Witch with a matching element. Even if there are no enemies nearby or allies in need of buffs or status curing, Fluid Magic can be used to transfer excess MP onto allies, guaranteeing the Witch won't have idle turns.

Their highlight is the unique skill Fascination (Bane, 15 MP, RNG 7, AOE 1-5), which can inflict 'Charm' status on a target and 1 surrounding tile, capping at 50% chance. While it only has half a chance of hitting, 'Charm' is a devastating ailment that can destroy enemy formations in a few turns, making the gamble more worthwhile. It may be overshadowed if the player recruits Deneb, since her version of this skill caps at 99% instead.

This class can do well in any party, but the presence of classes like Warlock and Swordmaster in end-game parties means that they will lose most of their usefulness later. Still, for any intended Siren units, this class can be a better starting point than a Cleric or Wizard.

Statistics Edit

Witch
KOL Witch Portrait Stats Growth
HP 4 ~ 6
KOL Witch Sprite MP 5 ~ 7
Emblem Vixen's Whisper IconVixen's Whisper STR 3 ~ 4
Element KOL Wind Element IconWind KOL Earth Element IconEarth KOL Fire Element IconFire KOL Water Element IconWater INT 3 ~ 5
Move 5.x KOL Move Trudging Icon KOL Move Wading Icon AGI 5 ~ 7
Requirements
38 MP, 35 INT, Neutral / Chaotic ALI
Skills & Magic Slots Magic Type
-- Magic Slot --

-- Magic Slot --
KOL Bane Skill Icon Fascination [Lv.1]

KOL Wind Magic IconWind Magic [Support]

KOL Earth Magic IconEarth Magic [Support]
KOL Fire Magic IconFire Magic [Support]
KOL Water Magic IconWater Magic [Support]
KOL Bane Magic IconBane Magic [Fluid Magic]


External Links Edit